![]() If no figure was placed on top, the base figure would be used as the avatar instead. Vaguely monkey-looking figures would be placed on top of a larger base figure to become the player's avatar in-game. Predating even Skylanders was Mattel's U.B.Players moved the figures around (including turning them) to interact with the game world. The game included a pirate ship that plugged into a computer's printer socket and scanned pirate figurines into the game world. According to Wikipedia, the first successful toy-to-life game was Redbeard's Pirate Quest: Interactive Toy by Zowie in 1999. ![]() Kamen Rider got in on the action with Kamen Rider Summonride, using toys of the riders in the standard "Put toy on portal model", notable for the fact that the toys were in Diving Kick positions.Funkeys, being a proto-social media platform and minigame arcade. They would also interact with other toys in their line through IR sensors. Daigunder and Denno Bokenki Webdiver figures crossed over with Plug N Play Game, containing the game on the toy, which could be wired into a TV to play the video games on them.So this meant that players could swap out parts to change the Gundam/Mobile Suit character in-game, allowing players to have customization options for changing the apearances and gameplay of the characters. This is done through microchips that are incorporated into the pieces and the scanner in the arcade game can recognize the parts associated with the chips. On the topic of Gundam, the debut of Mobile Suit Gundam AGE in 2011 included an arcade game called Mobile Suit Gundam AGE GAGE-ING, a rock-paper-scissors turn-based battle arcade game published by Bandai Namco Entertainment that could scan Gundam AGE Gunpla (specifically the 1/144 Advanced Grade and 1/100 GAGE-ING Builder series figures) into the game to become playable characters.Although no sequel was made for this, it is true that this video game was successful in creating the earlier concepts of the Toys-To-Life genre. ![]() What made this feature interesting is that the parts of the mecha figures can be swapped out in the customization mode to change the gameplay of the chosen mecha character. The game included four plastic mecha model kits (also created by Bandai) and these mecha figures can be scanned into the game via a wired connection through an adapter exclusive for the game. It was developed in 1996 by the creators of the Gundam Battle Assault series and Tekken series and published by Bandai.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |